SONIC DESIGN-PROJECT 2
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04/05/2021 - 01/06/2021 (WEEK6-WEEK10)
BEH YOKE TING (0346704)
Sonic Design
Sonic Design
Project 2
INSTRUCTION
WEEK 7 (11/05/2021)
Storyline (first draft):
Fig 1.2 Storyline: Little Red Riding Hood
WEEK 8 (18/05/2021)
After writing the script, I began to prepare for recording. With the previous exercises, I quickly prepared the venue, which is to use sheets, hide in the cupboard, and wear a mask. However, the recorded sound still needs to clean up the ambience sound in background. There are four voices in this story. One is the protagonist Little Red Riding Hood, the other is the wolf, the third is the grandmother, and the fourth is the narration. There are at least 26 recorded voices. The following is a demonstration of a few that I have selected:
Fig 1.1 Say bye bye to Mr. Wolf
Fig 1.2 Grandma sound
Fig 1.3 Wolf sound
Fig 1.4 Narrator sound
Fig 1.1 Say bye bye to Mr. Wolf
Fig 1.2 Grandma sound
Fig 1.3 Wolf sound
Fig 1.4 Narrator sound
WEEK 9 (25/05/2021)
This week, I focused on the edit voice in Adobe Audition. I applied the effect of adapted noise to each sound, and carried out the effects of capture noise and noise processing according to different sound of noises. Then, according to the voices of the characters, I used pitch shifter or flange/chorus effects to make different designs for their dialogues.

Fig 2.2 Little girl
Fig 2.3 Grandma

Fig 2.4 Wolf pretend grandma sound in house
Fig 2.7 Empty bottle sound
Fig 2.8 Sneaky bgm
Fig 2.9 Sneaky bgm 2
Fig 3.0 Happy bgmWEEK 10 (01/06/2021)
This week, I finished the first attempt video I tried. Below is the video:
Fig 3.1 First attempDuring the consultation, Mr. Razif said that some sounds are too muffled and need to be clearer, which is the sounds inside the door or sound in blanket. Then, is the bgm. The bgm of part that wolf jump out the bed can be more dramatic.
Fig 3.2 Final video
This week, I focused on the edit voice in Adobe Audition. I applied the effect of adapted noise to each sound, and carried out the effects of capture noise and noise processing according to different sound of noises. Then, according to the voices of the characters, I used pitch shifter or flange/chorus effects to make different designs for their dialogues.

Fig 2.2 Little girl
Fig 2.3 Grandma
The sound in the room will use the effect in the studio reverb to show the sound in the room.

Fig 2.4 Wolf pretend grandma sound in house
After adjusting the indoor and outdoor sounds, as well as some effects using pan to make sounds from left to right, I also found some sound effects such as the panting sound of a wolf running, the sound of knocking on the door, glass, guns, scissors, etc., for make the sound of the film more full and rich. Here are a few demos I chose:
Fig 2.5 Scissors sound
Fig 2.6 Door knock sound
Fig 2.5 Scissors sound
Fig 2.6 Door knock sound
Fig 2.7 Empty bottle sound
I also found some suitable background music that can applied in this video, to make more dramatic.
Fig 2.8 Sneaky bgm
Fig 2.9 Sneaky bgm 2
Fig 3.0 Happy bgm
This week, I finished the first attempt video I tried. Below is the video:
Fig 3.1 First attemp
Fig 3.2 Final video
I like this project the most when I tune the tones of different characters, it makes me feel very challenging. The most difficult part of this project is the wolf part, because the wolf’s voice is sometimes indoors and sometimes in the sheets. I need to make the sound clear while letting the audience distinguish its sound position.




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